Increases Whirlwind Damage by 10–15 % (Barbarian Only) Increases Impale Damage by 10–15 % (Demon Hunter Only) Increases Rapid Fire Damage by 10–15 % (Demon Hunter Only) Increases Chakram Damage by 10–15 % (Demon Hunter Only) Increases Strafe Damage by 10–15 % (Demon Hunter Only) Increases Elemental Arrow Damage by 10–15 % (Demon Hunter Only) Increases Multishot Damage by 10–15 % (Demon Hunter Only) Increases Cluster Arrow Damage by 10–15 % (Demon Hunter Only) At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. ( 6) Set: Attacks increase your damage by 2000% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second. ( 4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row. ( 2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky.
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